BLENDER: Assign Material

Assign Material
EDITOR'S NOTE: Info on how Thememaker's Toolkit will read the exported file, and that it will not read what you have done in Blender itself needs to be added.

Create a Material
In this step we will go through how to create a material and assign it to your object. Also, be sure to give the material a name that you can remember, because you will need it later. Here on this page we will only show how to give an uniform color to your entire object.

Press TAB to go into edit mode if you aren't there already. If the ball isn't already marked, press A to select all the faces. The object should be orange now.

On the toolbar on the right side, click on the Material tab (icon shows an orange ball) Click on the orange ball icon below "Assign", "Select" and "Delete". It will show a drop down menu. Click on

the item called "Material".

Click with your mouse pointer on "Material" in same box and now you can rename it. Give it a simple name.

It should make sense in terms of what material you will apply. For this example let’s call it ”Red” (without quotes and case sensitive) and press enter. You will see why in a moment. Press “Assign” to apply this material to your selected object.

''EDITOR'S COMMENT: If the object is actually more than one, we should join it all to form one single object for this simple solid color material, right? (as in Object Mode: CTRL+J) ''

Read More
On how to import external texture that you have made on beforehand or you have downloaded and about making object with more than one material and about material types.