BLENDER: Create LODs

Create LODs
EDITOR's NOTE: Add a text here to explain what LODs are, direct to TMT guide.

Duplicate and rename
Select your object in Object mode (Press TAB if you are in edit mode). Select the object.

Press SHIFT and D to duplicate it and push enter. Repeat until you have a total of 6 objects.

Look at the right hand panel. In the tree with objects, select the first one and right-click and choose rename. Give your object a simple name and add _L0 on the end. For example ball_L0.

Repeat for every object in the list and give suffix _L1, _L2, _L3, _L4 and finally _L5.

Vertices and decimating them
This is only needed if your object surpasses ?? vertices. Ignore this section otherwise.

While still in Object mode, start with L1 and click on the eye icons on every of the other objects to hide them.

Click on the wrench tab in the right-hand panel and click on the Add Modifier drop down list and choose Decimate.

In the Ratio box, type the percentage like this, if you want to decimate it by 80% you type 0.8 and then you push enter. If you want to see the result better, press Z key and you will see a wireframe. (pressing Z again will take you to Solid again)

Choose apply on the modifier.

Go to the next object by hiding the one you just worked on, and unhide the next one and click on it to mark it and repeat the steps above with smaller percentage for every step. The official user guide has a good illustration on suggested ratio percentages to use.

More Control
If you dislike the decimate modifier (it may mess with texture) and want to have more control you can do it manually instead by going into Edit mode and manually dissolve the vertices you want to remove.

''EDITOR'S NOTE: Screenshots will be added to illustrate better. Maybe link to video on how to decrease vertices manually.''