BLENDER: Create different kinds of material types

Create different kinds of material types
''EDITOR'S NOTE: This is an standalone article talking about different kind of materials, that is, how the surface appears in game. If it is glass, if it is shiny, if it is matte, if it is emitting light... That type of material''

The Thememaker's Toolkit User Guide lists all the available material options.

The most important is the Base Color (_BC), which controls the object's color.

The other options control other aspects of the object's material. For example, the ending _EM makes the object glow, but this will not light the surroundings. An in-game example is the glow in the dark stars of the Starfield Panels.

If you want your object to be very shiny, you need three textures applied to your object: ObjectName_BC, which will control the color, ObjectName_SP which will control the specularity, and ObjectName_RN which will control the roughness. Simply make ObjectName_SP and ObjectName_RN completely white, and your object will be shiny. The darker the two images, the less shiny your object will appear in-game.

Below is an example of a not shiny mushroom. You can see that Mushroom_RN and Mushroom_SP are simply black images.