BLENDER: Make an object with graphic texture

Make an object with graphic texture
EDITOR'S NOTE: This is an standalone article about graphic texturing, how to put it on the object, how to align the seam so it meets on edges, and what to think of.

This page is about using graphic texture, for example seamless textures you have downloaded from the internet or textures you have painted yourself, instead for making an simple object with only one color.

Before starting with this step you should have done up to UV unwrapping as per the basic step by step tutorial.

Adding the texture
Adding a texture is essentially handled the same way as applying a uniform colour. Once you unwrapped your object, you can load in an image. In our case it should be a .png file. The image will then appear behind your UV unwrapped object. Remember you need to apply a material to your object that has to have the same name as the texture file. For example Texture_BC.png. The Game will treat the texture then as the "Base Colour".